This book will introduce the history and development of human–computer interaction and Virtual Reality / Augmented Reality /Mixed Reality. It will analyze three most representive technologies, Oculus Rift, Google Glass and HoloLens. Based on these, it will discuss the advantages and disadvantages of those technologies. This book discusses how VR, AR and MR work, and provides reasoning why virtual reality and augmented reality will be the next stage of human-computer interaction and how much possibility there is that VR, AR and MR technologies will be the next stage of HCI.
The book contains the following chapters:
Chapter 1 introduces the background of the book.
Chapter 2 describes the development of Human–Computer Interaction.
Chapter 3 introduces Virtual Reality and analyses some of the VR technologies, like Oculus Rift.
Chapter 4 introduces Augmented Reality and analyses Google Glass and HoloLens.
Chapter 5 is the Mixed Reality
Chapter 6 Implementation Augmented Reality In Learning
Chapter 7 DIY Creating Augmented Reality With D'FUSION
Genre: COMPUTERS / Virtual Worlds| Language | Status |
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French
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Already translated.
Translated by Zidane Doctio Tsague
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Author review: Excellent Work!! |
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Italian
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Already translated.
Translated by Elena Carretta
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Author review: Excellent |
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Portuguese
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Already translated.
Translated by Luis Eduardo Machado
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Author review: Excellent Work. |
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Spanish
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Already translated.
Translated by Tomas Ibarra
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Author review: Excellent Work. |